
// Filename: texture.ps






Texture2D shaderTexture;
SamplerState SampleType;





struct PixelInputType
{
    float4 position : SV_POSITION;
    float2 tex : TEXCOORD0;
};





float4 TexturePixelShader(PixelInputType input) : SV_TARGET
{
	float4 textureColor;


    
    textureColor = shaderTexture.Sample(SampleType, input.tex);

    return textureColor;
}
